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Folder Structure

Example of a full mod folder structure with the kind of files each accepts.

  :open_file_folder: AppData
  └── :open_file_folder: LocalLow
       └─── :open_file_folder: Bitten Toast Games
             └─── :open_file_folder: GardenPaws
                   └─── :open_file_folder: Mods 
                         └── :open_file_folder: bToast_FirstMod 
                              │
                              ├─── :memo: **g_global_script.lua**
                              │
                              ├─── :file_folder: **entities**
                              │     └─── :pencil: **entity.lua**
                              │
                              ├─── :file_folder: **items**
                              │     └─── :bread: **item.json**
                              │
                              ├─── :file_folder: **mail**
                              │     └─── :mailbox_with_mail: **mail.json**
                              │
                              ├─── :file_folder: **quests**
                              │     └─── :speech_balloon: **quest.json**
                              │
                              ├─── :file_folder: **crafting**
                              │     └─── :clipboard: **recipe.json**
                              │
                              ├─── :file_folder: **upgrades**
                              │     └─── :star: **upgrade.json**
                              │
                              ├─── :file_folder: **npcs**
                              │     └─── :busts_in_silhouette: **npcs.json**
                              │
                              ├─── :file_folder: **icons**
                              │     └─── :art: **icon.png**
                              │
                              ├─── :file_folder: **textures**
                              │     ├─── :art: **jpg_texture.jpg**
                              │     │   *(optional end _normal.jpg for auto normal map)*
                              │     │   *(optional end _metallic.jpg for auto metallic map)*
                              │     │
                              │     └─── :art: **png_texture.png**
                              │
                              ├─── :file_folder: **models**
                              │     ├─── :bulb: **model.obj**
                              │     │
                              │     └─── :bulb: **model.fbx**
                              │
                              └─── :file_folder: **paintbrushes**
                                    ├─── :art: **jpg_texture.jpg**
                                    │
                                    └─── :art: **png_texture.png**

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