Entity
Functions
Include
function self.Include(File)
Parameter | Type | Description |
---|---|---|
File | filename without the extension. Make sure this file is within the 'libraries' folder of the mod. |
Entity.Include
Includes another lua file in this entity script.
Example
self.Include("file")
RegisterListener
function self.RegisterListener((int)MessageToListen , (function)Function to Call)
Parameter | Type | Description |
---|---|---|
MessageToListen | int |
The id of one of the messages available on the Messager. Example: Messager.Update |
Function to Call | function |
The function that should be called once this message is sent. |
Entity.RegisterListener
Registers for Messager messages.
Example
self.RegisterListener(Messager.Update,Test)
UnregisterListener
function self.UnregisterListener((int)MessageToStopListening)
Parameter | Type | Description |
---|---|---|
MessageToStopListening | int |
The id of one of the messages available on the Messager. Example: Messager.Update |
Entity.UnregisterListener
Unregister from Messager messages.
Example
self.UnregisterListener(Messager.Update)
ListenForNetworkCalls
function self.ListenForNetworkCalls()
Entity.ListenForNetworkCalls
Start listening for function calls from other players in the room.
Example
self.ListenForNetworkCalls()
StopListeningForNetworkCalls
function self.StopListeningForNetworkCalls()
Entity.StopListeningForNetworkCalls
Stop listening for function calls from other players in the room.
Example
self.StopListeningForNetworkCalls()
SmoothSoft
function self.SmoothSoft((optional int)Times to apply)
Parameter | Type | Description |
---|---|---|
Times to apply | optional int |
Applies the algorithm X times. Defaults to 3 times. The more times the algorithm is applied smoother it will be, but also heavier with more polygons. |
Entity.SmoothSoft
Applies a soft smoothing algorithm to the models of this entity.
Example
self.SmoothSoft()
SmoothStrong
function self.SmoothStrong((optional int)Times to apply)
Parameter | Type | Description |
---|---|---|
Times to apply | optional int |
Applies the algorithm X times. Defaults to 3 times. The more times the algorithm is applied smoother it will be, but also heavier with more polygons. |
Entity.SmoothStrong
Applies a stronger smoothing algorithm to the models of this entity.
Example
self.SmoothStrong()
PreventTimePassing
function self.PreventTimePassing()
Entity.PreventTimePassing
Prevents time from progressing in the game
AllowTimePassing
function self.AllowTimePassing()
Entity.AllowTimePassing
Allows time from progressing in the game
MakeShop
function self.MakeShop((string array[])Possibilities , (optional bool)RandomFill, (optional int)MinAmount, (optional int)MaxAmount, (optional bool)OnlyIfEvent, (optional string)EventID)
Parameter | Type | Description |
---|---|---|
Possibilities | string array[] |
An array with the item ids that this shop can display. |
RandomFill | optional bool |
If set to true it will pick a random amount of the item possibilities assigned, between MinAmount and MaxAmount. Otherwise it will show all of the possibilities. |
MinAmount | optional int |
Minimum amount of items to pick with random filling. |
MaxAmount | optional int |
Maximum amount of items to pick with random filling. |
OnlyIfEvent | optional bool |
If set to true this shop will only show up if the specified event is set. |
EventID | optional string |
Event to only show shop if the player has, in case using OnlyIfEvent |
Entity.MakeShop
Makes the entity a shop
Example
self.MakeShop({"daisy","poop","seed_daisy"},true,1,1)
MakeCraftingStation
function self.MakeCraftingStation((string)InteractionName , (string)StationID, (optional float)Radius, (optional bool)ShowBase)
Parameter | Type | Description |
---|---|---|
InteractionName | string |
Name of the interaction trigger when the player gets close to it. |
StationID | string |
Station ID that needs to be used on the crafting info so the crafting recipes will show in this station. |
Radius | optional float |
Radius for interaction. Defaults to 3. |
ShowBase | optional bool |
If true will show base items as well as the items this workbench can craft. |
Entity.MakeCraftingStation
Makes the entity a crafting station
Example
)
AddLuaTrigger
function self.AddLuaTrigger((string)Trigger Name , (optional float)Radius, (optional bool)Auto, (optional bool)Locks Player, (optional bool)Is Secondary, (optional bool)Only Once)
Parameter | Type | Description |
---|---|---|
Trigger Name | string |
Name of the trigger. |
Radius | optional float |
Radius the player has to be to be able to use the trigger. |
Auto | optional bool |
True if the trigger should automatically trigger when the player enters its radius. It's set to false by default. |
Locks Player | optional bool |
True if this trigger should prevent the player from moving while it's in use. |
Is Secondary | optional bool |
Should this trigger prefer to be activated with the secondary button? Defaults to false. |
Only Once | optional bool |
If set to true the trigger will only be able to be used once (local). It is set to false by default. |
Entity.AddLuaTrigger
Adds a Lua Trigger to this entity. Check the documentation on TriggerActionLua to see how to override this trigger's calls.
Example
self.AddLuaTrigger("Custom Trigger",3)
RegisterEntityWithTag
function self.RegisterEntityWithTag((string)Tag)
Parameter | Type | Description |
---|---|---|
Tag | string |
Tag to register |
Entity.RegisterEntityWithTag
Registers a entity with a tag that can be retrieved later by other entities/scripts.
Example
self.RegisterEntityWithTag("trophy")
UnregisterEntityWithTag
function self.UnregisterEntityWithTag((string)Tag)
Parameter | Type | Description |
---|---|---|
Tag | string |
Tag to register |
Entity.UnregisterEntityWithTag
Unregisters a entity with a tag if it has been registered before.
Example
self.UnregisterEntityWithTag("trophy")
GetEntityWithTag
function self.GetEntityWithTag((string)Tag)
Parameter | Type | Description |
---|---|---|
Tag | string |
Tag to find |
Entity.GetEntityWithTag
Returns a single random entity with the specified tag.
Example
self.GetEntityWithTag("trophy")
GetEntitiesWithTag
function self.GetEntitiesWithTag((string)Tag)
Parameter | Type | Description |
---|---|---|
Tag | string |
Tag to find |
Entity.GetEntitiesWithTag
Returns a list of entities with the specified tag.
Example
self.GetEntitiesWithTag("trophy")
CallFunctionOnOthers
function self.CallFunctionOnOthers((string)Function Name , (parameters)Other Parameters)
Parameter | Type | Description |
---|---|---|
Function Name | string |
Function name as a string |
Other Parameters | parameters |
Other parameters to call on this function. Can only take Numbers, Booleans, Strings, Simple Tables. When in doubt if it's a type that is acceptable send it as a json. |
Entity.CallFunctionOnOthers
Call a function on other players in the room. Make sure the script that will receive the function has called self.ListenForNetworkCalls()
before.
Example
self.CallFunctionOnOthers("Test","This is a test")
CallFunctionOnEveryone
function self.CallFunctionOnEveryone((string)Function Name , (parameters)Other Parameters)
Parameter | Type | Description |
---|---|---|
Function Name | string |
Function name as a string |
Other Parameters | parameters |
Other parameters to call on this function. Can only take Numbers, Booleans, Strings, Simple Tables. When in doubt if it's a type that is acceptable send it as a json. |
Entity.CallFunctionOnEveryone
Call a function on all players in the room including your own. Make sure the script that will receive the function has called self.ListenForNetworkCalls()
before.
Example
self.CallFunctionOnEveryone("Test","This is a test")
CallFunctionOnHost
function self.CallFunctionOnHost((string)Function Name , (parameters)Other Parameters)
Parameter | Type | Description |
---|---|---|
Function Name | string |
Function name as a string |
Other Parameters | parameters |
Other parameters to call on this function. Can only take Numbers, Booleans, Strings, Simple Tables. When in doubt if it's a type that is acceptable send it as a json. |
Entity.CallFunctionOnHost
Call a function on the host of the room. Make sure the script that will receive the function has called self.ListenForNetworkCalls()
before.
Example
self.CallFunctionOnHost("Test","This is a test")
DelayCall
function self.DelayCall((function)Function , (float)Delay, (parameters)Other Parameters)
Parameter | Type | Description |
---|---|---|
Function | function |
Function to be called |
Delay | float |
Delay to wait before calling the function |
Other Parameters | parameters |
This method can be called with aditional parameters to be sent to the function to be called. |
Entity.DelayCall
Calls a function after a delay has passed.
Example
Entity.DelayCall(TestFunction,2,"Test")