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Input

Functions

MouseButtonDown

 function Input.MouseButtonDown()

Input.MouseButtonDown

Returns true if the mouse button was pressed down on this exact frame.


MouseButton

 function Input.MouseButton()

Input.MouseButton

Returns true if the mouse button is being pressed at this frame.


ButtonDown

 function Input.ButtonDown()

Input.ButtonDown

Returns true if the button was pressed down on this exact frame.


Button

 function Input.Button()

Input.Button

Returns true if a button is being pressed at this frame.


GetKeyUp

 function Input.GetKeyUp((KeyCode)KeyCode)
Parameter Type 📝 Description
KeyCode KeyCode The Keycode. It uses KeyCode unity enum values. You can find the available keycodes here: https://docs.unity3d.com/ScriptReference/KeyCode.html

Input.GetKeyUp

Returns true if the Key was released on this exact frame.

Example

Input.GetKeyUp(KeyCode.A)
Returns true if the key A was released this exact frame


GetKeyDown

 function Input.GetKeyDown((KeyCode)KeyCode)
Parameter Type 📝 Description
KeyCode KeyCode The Keycode. It uses KeyCode unity enum values. You can find the available keycodes here: https://docs.unity3d.com/ScriptReference/KeyCode.html

Input.GetKeyDown

Returns true if the Key was pressed down on this exact frame.

Example

Input.GetKeyDown(KeyCode.A)
Returns true if the key A was pressed this exact frame


GetKey

 function Input.GetKey((KeyCode)KeyCode)
Parameter Type 📝 Description
KeyCode KeyCode The Keycode. It uses KeyCode unity enum values. You can find the available keycodes here: https://docs.unity3d.com/ScriptReference/KeyCode.html

Input.GetKey

Returns true if a Key is being pressed at this frame.

Example

Input.GetKey(KeyCode.A)
Returns true if the key A is being pressed

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